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UNIVERSITY TEACHING EXPERIENCE
3D Foundation Courses
01A:004 – Design Fundamentals
Semesters taught:
Fall 2006 (instructor of record)
Spring 2007 (instructor of record)
Spring 2008 (instructor of record)
Fall 2008 (instructor of record)
Instructed beginning art majors fundamental design studio concepts applied to the two and three-dimensional realms. A course required for every art major at the School of Art and Art History, it aimed to provide the necessary skills to further explore the introductory classes in any area of art making. Students were exposed to theory and practical issues through basic geometry, drafting, model making, color theory, typography, composition theory and digital applications, providing in the end the foundation for future accomplishments. Portfolio preparation and organization was a requirement. The use of traditional drafting tool, including technical pens was introduced as well as digital applications (InDesign, Illustrator, AutoCAD). Course activities included demonstrations, lectures and critiques.
Course syllabus
Gallery of Students’ Works
01B:035 – Elements of 3D Design
Semesters taught:
Spring 2009 (assisted faculty)
Instructed non-art majors fundamental design studio concepts applied to the two and three-dimensional realms, using Computer-Aided Design, Rapid Prototyping and Virtual Reality Technologies. It aimed to provide the necessary skills to further explore the introductory classes in any area of art making. Students were exposed to theory and practical issues through basic geometry, drafting, model making, color theory, composition theory and digital applications, providing in the end the foundation for future accomplishments. Portfolio preparation and organization was a requirement using web design applications. Software taught and introduced were (AutoCAD, 3D Studio Max Design 2009, Vizard, Photoshop and Dreamweaver and Second Life). Course activities included demonstrations, lectures and critiques.
Gallery of Students’ Works
Introductory Design Foundation Courses
01D:021 – Problems in Design I: Form and Structure
Semesters taught:
Fall 2007 (instructor of record)
Instructed Studio Art majors and 3D Design BFA candidates three-dimensional design studio concepts and its relation to aesthetic, material and structure. It aimed to provide students with the necessary skills to further explore the 3D Design creative process. Students were exposed to theory and practical issues and were asked to propose creative solutions for given problems using a variety of different media including paper, wood and plastic. Portfolio preparation and Computer Applications (InDesign, Illustrator and Photoshop) were introduced for that matter. Course activities included demonstrations, critiques and discussion.
Gallery of Students’ Works
01D:022 – Problems in Design II: Form and Function
Semesters taught:
Spring 2009 (assisted faculty)
Instructed Studio Art majors, 3D Design BFA candidates and Graduate students how functional objects are designed and their relation to aesthetic, material and structure. It consisted of designing and making three functional objects with specific requirements. Basic model making and basic computer-aided design were introduced for project development. Basic webdesign and graphic design applications were introduced for project presentation. The included computer applications were AutoCAD, 3d Studio Max Design 2009, Adobe InDesign, Adobe Illustrator, Adobe Photoshop and Adobe Dreamweaver CS3. Course activities included lectures, demonstrations, assignments, exercises, presentations, critiques and discussion.
Gallery of Students’ Works
Interior Design Classes
01D:141 – Interior Design I
Semesters taught:
Fall 2005 (assisted faculty)
Course co-Instructed with Faculty. In this course, Studio Art majors, 3D Design BFA Students and Graduate Students were asked to explore the relationship between interior spaces and its users to provide basic knowledge of interior design problems. The development of retail and commercial design projects were asked aiming to develop a basic visual vocabulary and the ability to solve spatial problems creatively, giving them the basis for creation of a professional body of work. Drafting Standards, Construction Methods and Model Making skills were introduced. Course activities included readings, seminars, lectures, demonstrations, research, critiques and presentations. Portfolio preparation and use of Computer Applications (InDesign, Illustrator, Photoshop, AutoCAD, 3D Studio Max) was encouraged.
Gallery of Students’ Works
01D:142 – Color for Interior Design
Semesters taught:
Fall 2005 (assisted faculty)
Fall 2006 (assisted faculty)
Spring 2008 (assisted faculty)
Co-Instructed with Faculty Studio Art Majors color Theory Principles applied to three-dimensional spaces. It aimed to develop a strong foundation to allow students use color as a device to solve 3D Design problems. The proposed exercises focused on the use of color both as a design and a psychological tool. Course activities included lectures, demonstrations, exercises, critiques, and presentations. Students were introduced to basic model making techniques and were asked to propose solutions to spatial problems using color as their main response and pair it up with shapes. Portfolio preparation and Computer Applications (InDesign, Illustrator and Photoshop) were introduced for that matter. The use of Computer-Aided Design applications (AutoCAD and 3D Studio Max) was encouraged.
Gallery of Students’ Works
01D:144 – Interior Design II
Semesters taught:
Spring 2006 (assisted faculty)
Course co-Instructed with Faculty. In this course, Studio Art majors, 3D Design BFA Students and Graduate Students were asked to explore the various stages of Interior Design (from concept elaboration to construction drawings). The development of a residential design project was asked based on a critical reading. The assignments were developed according to complexity and structured to give students an overview of the design process and how the professional environment works. Drafting Standards, Construction Methods and Model Making/Rapid Prototyping skills were introduced. Course activities included readings, seminars, lectures, demonstrations, research, critiques and presentations. Portfolio preparation and use of Computer Applications (InDesign, Illustrator, Photoshop, AutoCAD, 3D Studio Max) was encouraged.
Gallery of Students’ Works
Computer-Aided Design Classes
01D:064 – Introduction to Computer-Aided Design for 3D Design
Semesters taught:
Spring 2006 (assisted faculty)
Spring 2007 (assisted faculty)
Course co-instructed with faculty. In this course, the use of AutoCAD software was the main focus. Studio Art majors, 3D Design BFA candidates and Graduate Students were introduced to the software and its possibilities in both 2D and 3D components utilizing examples of Mies Van der Rohe’s architecture and design. The assignments were organized according to complexity and structured to give students confidence to tackle any AutoCAD assignment in the future such as job . Drafting standards, the Metric System and Construction Details applied to Furniture and Architecture were discussed. Course activities included lectures and in-class working time. Portfolio preparation was encouraged and large-format printing was required for some assignments.
Gallery of Students’ Works
01D:070 – Introduction to Computer Modeling for 3D Design
Semesters taught:
Fall 2008 (assisted faculty)
Course co-instructed with faculty. In this course, the use of 3D Studio Max software was the main focus. Studio Art majors, 3D Design BFA candidates and Graduate Students were introduced to the software and its possibilities of shape manipulation and work with texture, background, light and camera viewpoints. Basic animation was introduced for interior design applications. The assignments were organized according to complexity and structured to give students confidence to tackle any modeling assignment in the future, being a simple rendering to more advanced possibilities such as Rapid Prototyping and Virtual Reality. Course activities included lectures and in-class working time. Portfolio preparation was encouraged.
Gallery of Students’ Works
01D:075 – Introduction to Virtual Reality for 3D Design
Semesters taught:
Fall 2007 (instructor of record and helped plan the course)
Instructed Studio Art and 3D Design BFA students and candidates the use of Vizard software. The user interface of the software was presented and students got familiarized with the programming language of Virtual Reality. Students translated interior and exterior environments created using 3D Studio Max software into Vizard. They also learned and applied music and video to their environments, creating four-dimensional design works of design. Students were at last introduced to every Virtual Reality equipment available in the School facility, including, Head-Mounted Display, Data Gloves and Shutter Glasses. Students worked independently in their assignments, which were developed according to complexity and structured to give them confidence and ability in Virtual Reality and computer modeling. Course activities include lectures, exercises, presentations, critiques and portfolios. Portfolio preparation and use of Computer Applications (InDesign, Illustrator, Photoshop, AutoCAD, 3D Studio Max) was required.
Gallery of Students’ Works
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